Differentiation with Technology
I created a 3 day lesson plan for a kindergarten small group special
education pull out classroom. After using Quick Phonic Screener data I identified
letter sounds that they missed. I used the common letter sounds to reteach. I
focused on p, r, and short vowels. Then there was a group of students who
passed all the letter sounds but needed to work on blending. Therefore, two
groups were formed. I used videos and letter cards to support visual learning. I
used worksheets and games to engage learning. I created options for students to
choose as their assessment.
Technology
Integration
I used technology to help teach the lesson and use it as an engagement
activity. Technology was used while presenting material by using videos. I also
included interactive activities in the content of the engagement. I created an engagement
activity for the students identify words with the letter r. On day 1, the
teacher would add pictures and words to the slides that start with the letter
r. On day 2, the students will log onto Flip grid (Flipgrid, 2022).
Students will add a video about words that start with p. Then the class will
watch the videos together and go over p words. On day 3, I used One Note which
allows you to write on the Smartboard using a worksheet. The activity has pictures
and students sort them into the correct short vowel. I used online games as a
choice for assessment. The games work on letter sounds for the students who
need to master letter sounds. The other group has games with blending.
Engagement and
Appropriateness
I used technology to engage students in their learning. I
used videos to draw their attention and create ideas for words later in the lesson
(Roslaniec, 2018).
Students lose interest in lectures and may be
more engaged in videos (Murawski
& Scott, 2019). I used interactive
activities to engage students because I allowed me to check for understanding
and it draws them into the lesson. I used online games because games “produce
favorable results, with increased productivity, engagement, and better learning
outcomes (Vivied, 2021).
Global Awareness and
Cultural Perspectives
The videos I used while teaching content supports autonomy by using
diverse characters in the videos. Several of my videos have diverse cultures.
It also exposes students to language and language structure (Roslaniec, 2018). I used Gamification in
engagement and extension. Gamification supports equity in the classroom
(Vivied, 2021). It can reach all levels and cultures through games. Some games
reteach the lesson through various games to support learners. The ending
project is globalization project on Alpha Block characters communicates using visuals for students across the
world. It communicates an understanding of English as symbols we use to form
words using global literacy (Dwyer, 2016). Then sharing their alphabet
project with others across the world for other students to see their artwork (Global Collaboration, 2022).
References:
ABCMouse.
(n.d.). Letter sound search. https://www.abcmouse.com/
Brad
W. (2018). A project-based, Whole Language Approach to Learning Phonics.
https://www.linkedin.com/pulse/project-based-whole-language-approach-learning-brad-walsh-%E8%8F%AF%E5%81%89%E5%BC%B7-m-ed/
Dwyer,
B. (2016). Teaching and Learning in the Global Village: Connect, Create,
Collaborate, and Communicate. Reading Teacher, 70(1), 131–136. https://doi-org.lopes.idm.oclc.org/10.1002/trtr.1500
Education.
(2022a). Blending sounds hopper.
https://www.education.com/game/blending-sounds-hopper/
Education.
(2022b). Blending sounds spelling. https://www.education.com/game/blending-sounds-spelling/
Education.
(2022c). Letter sounds hopper.
https://www.education.com/game/letter-sounds-hopper/
Education.
(2022d). Letter sounds quiz.
https://www.education.com/game/letter-sound-quiz/
Education.
(2022e). Roly's blending sounds quiz.
https://www.education.com/game/blending-sounds-quiz/
Education.
(2022f). Short vowel sort.
https://www.education.com/game/short-vowel-sort/
Education.
(2022g). Tutu's blending sounds quiz.
https://www.education.com/game/tutu-blending-sounds-quiz/
Flipgrid. (2022). Flipgrid- Share. Discover. Be you. Flipgrid.com Retrieved 7 January 2023,
https://flipgid.com/
Global Collaboration. (2022). Teachers’ guide to global
collaboration: Dear you art project brought to you by dear you . Globaled Guide. https://www.globaledguide.org/
Google
Slides. (2022). Google. Retrieved 7 January 2023,
https://www.google.com/slides/about/
Microsoft. (n.d.). One
Note.
https://onedrive.live.com/
Murawski, W. & Scott, K. (2019). What really works with
universal design for learning. Thousand Oaks, CA: Corwin. ISBN:
9781544338675
Roslaniec,
A. (2018). 5 benefits of using video in class. Pearson. https://www.english.com/blog/5-benefits-of-using-video-in-class/
Vivied.
(2021). How gamification can improve learning in classrooms. Vivi. https://www.vivi.io/how-gamification-can-improve-learning-in-classrooms/#:~:text=Gamification%20can%20produce%20more%20equitable%20and%20accessible%20classrooms,opportunity%20to%20strive%20for%20greater%20equality%20in%20education.
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