Differentiation with Technology

 

I created a 3 day lesson plan for a kindergarten small group special education pull out classroom. After using Quick Phonic Screener data I identified letter sounds that they missed. I used the common letter sounds to reteach. I focused on p, r, and short vowels. Then there was a group of students who passed all the letter sounds but needed to work on blending. Therefore, two groups were formed. I used videos and letter cards to support visual learning. I used worksheets and games to engage learning. I created options for students to choose as their assessment.

 

Technology Integration

I used technology to help teach the lesson and use it as an engagement activity. Technology was used while presenting material by using videos. I also included interactive activities in the content of the engagement. I created an engagement activity for the students identify words with the letter r. On day 1, the teacher would add pictures and words to the slides that start with the letter r. On day 2, the students will log onto Flip grid (Flipgrid, 2022). Students will add a video about words that start with p. Then the class will watch the videos together and go over p words. On day 3, I used One Note which allows you to write on the Smartboard using a worksheet. The activity has pictures and students sort them into the correct short vowel. I used online games as a choice for assessment. The games work on letter sounds for the students who need to master letter sounds. The other group has games with blending.

 

Engagement and Appropriateness

I used technology to engage students in their learning. I used videos to draw their attention and create ideas for words later in the lesson (Roslaniec, 2018). Students lose interest in lectures and may be more engaged in videos (Murawski & Scott, 2019). I used interactive activities to engage students because I allowed me to check for understanding and it draws them into the lesson. I used online games because games “produce favorable results, with increased productivity, engagement, and better learning outcomes (Vivied, 2021).

 

Global Awareness and Cultural Perspectives

The videos I used while teaching content supports autonomy by using diverse characters in the videos. Several of my videos have diverse cultures. It also exposes students to language and language structure (Roslaniec, 2018). I used Gamification in engagement and extension. Gamification supports equity in the classroom (Vivied, 2021). It can reach all levels and cultures through games. Some games reteach the lesson through various games to support learners. The ending project is globalization project on Alpha Block characters communicates using visuals for students across the world. It communicates an understanding of English as symbols we use to form words using global literacy (Dwyer, 2016). Then sharing their alphabet project with others across the world for other students to see their artwork (Global Collaboration, 2022).

References:

ABCMouse. (n.d.). Letter sound search. https://www.abcmouse.com/

Brad W. (2018). A project-based, Whole Language Approach to Learning Phonics. https://www.linkedin.com/pulse/project-based-whole-language-approach-learning-brad-walsh-%E8%8F%AF%E5%81%89%E5%BC%B7-m-ed/

Dwyer, B. (2016). Teaching and Learning in the Global Village: Connect, Create, Collaborate, and Communicate. Reading Teacher, 70(1), 131–136. https://doi-org.lopes.idm.oclc.org/10.1002/trtr.1500

Education. (2022a). Blending sounds hopper. https://www.education.com/game/blending-sounds-hopper/

Education. (2022b). Blending sounds spelling. https://www.education.com/game/blending-sounds-spelling/

Education. (2022c). Letter sounds hopper. https://www.education.com/game/letter-sounds-hopper/

Education. (2022d). Letter sounds quiz. https://www.education.com/game/letter-sound-quiz/

Education. (2022e). Roly's blending sounds quiz. https://www.education.com/game/blending-sounds-quiz/

Education. (2022f). Short vowel sort. https://www.education.com/game/short-vowel-sort/

Education. (2022g). Tutu's blending sounds quiz. https://www.education.com/game/tutu-blending-sounds-quiz/

Flipgrid. (2022). Flipgrid- Share. Discover. Be you. Flipgrid.com Retrieved 7 January 2023, https://flipgid.com/

Global Collaboration. (2022). Teachers’ guide to global collaboration: Dear you art project brought to you by dear you . Globaled Guide. https://www.globaledguide.org/

Google Slides. (2022). Google. Retrieved 7 January 2023, https://www.google.com/slides/about/

Microsoft. (n.d.). One Note. https://onedrive.live.com/

Murawski, W. & Scott, K. (2019). What really works with universal design for learning. Thousand Oaks, CA: Corwin. ISBN: 9781544338675

Roslaniec, A. (2018). 5 benefits of using video in class. Pearson. https://www.english.com/blog/5-benefits-of-using-video-in-class/

Vivied. (2021). How gamification can improve learning in classrooms. Vivi. https://www.vivi.io/how-gamification-can-improve-learning-in-classrooms/#:~:text=Gamification%20can%20produce%20more%20equitable%20and%20accessible%20classrooms,opportunity%20to%20strive%20for%20greater%20equality%20in%20education.

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